iphonepolt.blogg.se

Game to replace stronghold 2 game style
Game to replace stronghold 2 game style








  1. #GAME TO REPLACE STRONGHOLD 2 GAME STYLE UPGRADE#
  2. #GAME TO REPLACE STRONGHOLD 2 GAME STYLE FULL#

A few examples of these are sheep farming, weaving, royal foods, and falconry, as well as the new honor resource. We have increased the number of economic-resource chains by about 50 percent.

game to replace stronghold 2 game style

Stronghold 2 will actually have greater depth in the economic area. You can expect to see full-fledged economic strategy in Stronghold 2. For example, will players still need to build and manage interdependent economies of workers who grow wheat, send the wheat to a mill, grind the wheat into flour, and then make the flour into bread, and so on? GS: Tell us about the city-building elements of Stronghold 2. Other modes supported are the sandbox mode, the historical scenario missions (in which you attack and defend historical castles), a skirmish mode with up to seven computer-controlled opponents, and an eight-player multiplayer mode.

#GAME TO REPLACE STRONGHOLD 2 GAME STYLE FULL#

If players want a calmer game with a full storyline-a game that is more focused on pageantry and castle design-they will be directed to the castle sim campaign. We'll be talking about this in the months to come. This is a new way to play the game and is an extension of skirmish play. The big news, however, is a completely new mode we're adding in Stronghold 2. There are eight other characters (both good and bad) who all intertwine in an epic tale of treachery and valor. One of the characters you will meet very early on is Olaf Grimtooth, the last of the great Viking warlords. We start at the end of the reign of terror of the Vikings. Of course, a strong story-driven campaign game will be part of the package. SB: In Stronghold 2 we have gone back to a European setting and, overall, there will be many ways to play the game. The sequel will also attempt to re-create the pomp and pageantry of being a medieval lord. Does the new game have a single, overarching story? We know that there are multiple campaigns, so how will the story and setting affect the single-player game? GS: We recall that the first game had a general medieval-Europe setting, while Stronghold: Crusader focused on the Crusades, but tell us about the setting of Stronghold 2. After characters drink at the inn, a popularity bonus will appear onscreen and the character will stagger away drunk for a while, unable to work. The service and the reward are very visual. It is a long service and it interrupts their normal duties, but at the end the player receives a large popularity bonus from the church. Now, for example, the religion system has a full church service that characters in the game will attend. Players would have to go into report screens to get feedback from these systems. These systems didn't reach their full potential or were not often used, because they were a little too technical and hidden from the player. On the economic side of the game, we have taken the feedback and gone through all the original game systems to see how we can improve them.Įxamples of this are the religion and ale systems in Stronghold.

game to replace stronghold 2 game style

We have talked about some of the combat changes we are making based on user feedback, such as formations and stronger walls, as well as evolutionary gameplay advancements. SB: We have received a lot of really good feedback from the Stronghold community. GS: What kind of feedback, praise, and complaints have you received from fans of the previous games? Can you give some examples of some of the feedback that you plan to incorporate into the sequel? Other new enhancements will be the use of the new "lord sim" side of the game to generate a new primary resource, "honor," and all the interesting ways to expend this resource. A castle architect view, fallback points, and formations will also help make Stronghold 2 a game about fighting in and against castles. On top of this, there are a lot of new gameplay features requested by users, such as stronger walls (troops cannot hack them down this time) and much more emphasis on scaling walls and good castle design. SB: First off, we have lots of new units, siege equipment, and castle defenses. But what are some of the other, less-noticeable new features in the game?

#GAME TO REPLACE STRONGHOLD 2 GAME STYLE UPGRADE#

GS: The most obvious improvement in Stronghold 2 seems to be its new 3D engine, which is a huge upgrade from the 2D engine in the first two Stronghold games. Firefly is working on a sequel to Stronghold. Lead designer Simon Bradbury provides the details in this exclusive first interview with GameSpot. Now Firefly is gearing up to create a full-fledged sequel. Stronghold was later expanded with a standalone follow-up game, Stronghold: Crusader, which was set during the medieval religious campaigns known as the Crusades.

game to replace stronghold 2 game style

In 2001, Firefly Studios added flaming arrows and boiling oil to the genre with Stronghold-an unusual strategy game in which you were required to not only manage a medieval European castle, but also help defend it against sieges.

game to replace stronghold 2 game style

Your typical management game requires you to take control of a building or a business, and then try to make money, make people happy, or something like that.










Game to replace stronghold 2 game style